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- import { utf8fromStringLoose } from '@exodus/bytes/utf8.js'
- import { createSinglebyteEncoder } from '@exodus/bytes/single-byte.js'
- import {
- isMultibyte,
- getMultibyteEncoder,
- normalizeEncoding,
- E_ENCODING,
- } from './fallback/encoding.js'
- import { percentEncoder } from './fallback/percent.js'
- import { encodeMap } from './fallback/single-byte.js'
- import { E_STRING } from './fallback/_utils.js'
- // https://url.spec.whatwg.org/#string-percent-encode-after-encoding
- // Codepoints below 0x20, 0x7F specifically, and above 0x7F (non-ASCII) are always encoded
- // > A C0 control is a code point in the range U+0000 NULL to U+001F INFORMATION SEPARATOR ONE, inclusive.
- // > The C0 control percent-encode set are the C0 controls and all code points greater than U+007E (~).
- export function percentEncodeAfterEncoding(encoding, input, percentEncodeSet, spaceAsPlus = false) {
- const enc = normalizeEncoding(encoding)
- // Ref: https://encoding.spec.whatwg.org/#get-an-encoder
- if (!enc || enc === 'replacement' || enc === 'utf-16le' || enc === 'utf-16be') {
- throw new RangeError(E_ENCODING)
- }
- const percent = percentEncoder(percentEncodeSet, spaceAsPlus)
- if (enc === 'utf-8') return percent(utf8fromStringLoose(input))
- const multi = isMultibyte(enc)
- const encoder = multi ? getMultibyteEncoder() : createSinglebyteEncoder
- const fatal = encoder(enc)
- try {
- return percent(fatal(input))
- } catch {}
- let res = ''
- let last = 0
- if (multi) {
- const rep = enc === 'gb18030' ? percent(fatal('\uFFFD')) : `%26%23${0xff_fd}%3B` // only gb18030 can encode it
- const escaping = encoder(enc, (cp, u, i) => {
- res += percent(u, last, i)
- res += cp >= 0xd8_00 && cp < 0xe0_00 ? rep : `%26%23${cp}%3B` // &#cp;
- last = i
- return 0 // no bytes emitted
- })
- const u = escaping(input) // has side effects on res
- res += percent(u, last)
- } else {
- if (typeof input !== 'string') throw new TypeError(E_STRING) // all other paths have their own validation
- const m = encodeMap(enc)
- const len = input.length
- const u = new Uint8Array(len)
- for (let i = 0; i < len; i++) {
- const x = input.charCodeAt(i)
- const b = m[x]
- if (!b && x) {
- let cp = x
- const i0 = i
- if (x >= 0xd8_00 && x < 0xe0_00) {
- cp = 0xff_fd
- if (x < 0xdc_00 && i + 1 < len) {
- const x1 = input.charCodeAt(i + 1)
- if (x1 >= 0xdc_00 && x1 < 0xe0_00) {
- cp = 0x1_00_00 + ((x1 & 0x3_ff) | ((x & 0x3_ff) << 10))
- i++
- }
- }
- }
- res += `${percent(u, last, i0)}%26%23${cp}%3B` // &#cp;
- last = i + 1 // skip current
- } else {
- u[i] = b
- }
- }
- res += percent(u, last)
- }
- return res
- }
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